Sixty years ago, a young hero founded a kingdom. Today, its royal knights extort the common people. Two brave foragers set out to seek the source of their homeland’s rot—and to see if it’s time to raise a rebel flag.
A SPRAWLING JRPG
Uncover the rich world map of the kingdom of Mickelthy, a tapestry of interdependent towns where you’ll discover hubs of trade and quests that bring you into a myriad of explorable isometric dungeons!
NON-LINEAR STORY
After the prologue, you’ll be able to choose your own destinations, whether you want to expand your party or dive directly into danger. 30+ hours of adventures and decisions will shape the story and lead you to one of several branching endings.
FOUNDED ON TRUST
Build a relationship with every member of your party and every town you visit to unlock new events and gain an edge in combat. The trust levels of each town are the key to progressing the story and may even expand the lineups of their shops!
[h2]TURN-BASED BATTLES[/h2]
Choose each member’s actions at the start of each turn. Then, each character’s equipment and speed stats will determine the order of combat—different spells and feats may also take more or less time to execute. Plan each turn tactically to bring your party victory!
REWARDING MINIGAMES
Fish up the big one, solve puzzles, mine for treasure, hunt for prizes, and more! Get hands-on as you extract each region’s most precious resources to outfit your party for the quests ahead.
SUPPLY-SIDE ADVENTURING
The Setetory region is home to a unique culture of supply and distribution that results in each artisan’s workshop having a distinct lineup. Supplying craftsmen with resources and materials found on your adventures will enable them to make you new items and equipment, and each town has its own strengths and specialty products.
